Use the light differently.
The light reveals your path and tells lifeforms where you are. If they have not noticed you, extinguish it and pass quietly.


Toward the unseen dark.
Use light and exploration abilities to find new paths in a 2D action adventure.
Watch gameplayA 2D exploration action between light and darkness
SCROLL TO EXPLOREAETHRA: GLOAMWARD / IN DEVELOPMENT
Read the movement of creatures, then make terrain your ally.
Some routes are never found by force.
Development gameplay: lantern and exploration abilities
The light reveals your path and tells lifeforms where you are. If they have not noticed you, extinguish it and pass quietly.
Leap over obstacles, take the high ground, or find another way. Return with a new ability and discover paths through familiar places.
Decide how far to go and when to turn back. Replenish AETHRA at springs as you explore, then return to your base or reach the next one.
Each night, someone raises a lantern
toward a path long out of use.
Sometimes, a small light appears far away.
Can someone over there see this light, too?
With that small question in mind,
a traveler takes a lantern and sets out,
following the unknown path toward that distant light.
There is still a path beyond the silence.Light, abilities, and protection draw from one supply.
How will you use the AETHRA in your lantern?
Read the terrain and your reserves before taking the next step.
A lit lantern consumes AETHRA to reveal your surroundings. Extinguish it to save the fuel used for light.
Double jumps and wall support. Turn light into force, and move where you could not before.
AETHRA sustains your breathing underwater and shields you from attacks. Both draw on the same reserves.
It is consumed when used. That makes every use a choice.
Even with no AETHRA left, you can still walk and make a normal jump.
Use your lanterns through repeated expeditions.
Your AETHRA capacity grows, and unique abilities unfold.
Choose the light you want to carry next.

THE FIRST LIGHT
For the start of the journey
A steady, quiet light. The first companion for stepping into an unknown world.

THE SHELTERING LIGHT
To cross danger safely
A lamp that steadies your stance and guards your body when the path turns harsh.

THE ENDURING LIGHT
A little farther, a little longer
A lamp that reduces AETHRA consumption during exploration, helping each supply last longer.

THE WAYFARING LIGHT
Like wind, to move forward
A lamp that converts a small amount of AETHRA into movement momentum.

In development.
Steam / Nintendo Switch / iOS / Android
Planned release schedule and platform availability will be announced later.
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