A 2D exploration action between light and darkness

AETHRA: GLOAMWARD

Toward the unseen dark.

Use light and exploration abilities to find new paths in a 2D action adventure.

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A 2D exploration action between light and darkness

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AETHRA: GLOAMWARD / IN DEVELOPMENT

01THE JOURNEY

Not to defeat,
but to reach.

Read the movement of creatures, then make terrain your ally.
Some routes are never found by force.

Development gameplay: lantern and exploration abilities

I

Use the light differently.

The light reveals your path and tells lifeforms where you are. If they have not noticed you, extinguish it and pass quietly.

II

Read every route.

Leap over obstacles, take the high ground, or find another way. Return with a new ability and discover paths through familiar places.

III

The way back is part of the journey.

Decide how far to go and when to turn back. Replenish AETHRA at springs as you explore, then return to your base or reach the next one.

02THE WORLD

A light in the distance.
A reason to set out.

Each night, someone raises a lantern
toward a path long out of use.

Sometimes, a small light appears far away.
Can someone over there see this light, too?

With that small question in mind,
a traveler takes a lantern and sets out,
following the unknown path toward that distant light.

A single beam in the cave opening to a broken bridgeThere is still a path beyond the silence.
03THE FUEL

One light becomes
possibility for the journey.

Light, abilities, and protection draw from one supply.
How will you use the AETHRA in your lantern?
Read the terrain and your reserves before taking the next step.

I

Light the path

A lit lantern consumes AETHRA to reveal your surroundings. Extinguish it to save the fuel used for light.

II

Jump, cling

Double jumps and wall support. Turn light into force, and move where you could not before.

III

Dive, endure

AETHRA sustains your breathing underwater and shields you from attacks. Both draw on the same reserves.

It is consumed when used. That makes every use a choice.
Even with no AETHRA left, you can still walk and make a normal jump.

04YOUR COMPANION

The more you keep it,
the more it becomes yours.

Use your lanterns through repeated expeditions.
Your AETHRA capacity grows, and unique abilities unfold.
Choose the light you want to carry next.

The Beginning Lamp

THE FIRST LIGHT

The Beginning Lamp

For the start of the journey

A steady, quiet light. The first companion for stepping into an unknown world.

The Sheltering Lamp

THE SHELTERING LIGHT

The Sheltering Lamp

To cross danger safely

A lamp that steadies your stance and guards your body when the path turns harsh.

The Everlight Lamp

THE ENDURING LIGHT

The Everlight Lamp

A little farther, a little longer

A lamp that reduces AETHRA consumption during exploration, helping each supply last longer.

The Windward Lamp

THE WAYFARING LIGHT

The Windward Lamp

Like wind, to move forward

A lamp that converts a small amount of AETHRA into movement momentum.

Go and see
what lies beyond.

In development.

Steam Nintendo Switch iOS / Android

Planned release schedule and platform availability will be announced later.

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